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The educational potential of VR/AR for the secondary art curriculum

What is it about?

This article explores the educational potential of VR/AR for the secondary art curriculum through the perspectives and responses of undergraduate art students. The paper examines the writing outcomes of a discussion board forum activity that I created to invite the students to share their responses to and reflections on the use of VR/AR technologies in visual art and art education. I share the students’ perspectives on VR/AR use for studio art making under the following three themes: 1) excitement about the new art medium, 2) strengths and risks, and 3) educational potential for K-12 curriculum integration.

Why is it important?

The emergent culture of COVID-19 underscored a gap among generations with regards to their responses to new innovations in the education field. In discussing the students’ reflections, contemporary artists’ use of VR/AR is also explored as a resource for art educators. I provide suggestions for art educators interested in incorporating VA/AR into their art lessons.

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Borim Song
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