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A look at how gestures and body movements can be used to control audio-visual performance.

What is it about?

The article describes some general similarities between different approaches to interactive performance. This is discussed in relation to my own work with motion-tracking technologies, as well as more recent experiments with the Leap Motion hand/gesture tracker, and compares these approach with other body-based and gestural strategies used by artists, designers and technologists.

Why is it important?

The article suggests a general theory, based on commonalities between gestural interaction strategies, that can be generally applied to gestural performance, regardless of the technology employed or the scale of the interaction space.

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Steve Gibson
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