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Analyzing the relationship between story and gameplay in Cyberpunk 2077

What is it about?

This article offers a set of terms to analyze the relationship between story and gameplay in videogames. I use musical theory to define the terms as 'ludonarrative harmonies', 'ludonarrative consonance', 'ludonarrative dissonance' and 'ludonarrative cacophony'. Then I explain these with examples from Cyberpunk 2077.

Why is it important?

This article aims to rehabilitate the term 'ludonarrative dissonance' to be used in a more objective manner and to provide a new analytical tool for videogames.

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The following have contributed to this page:
Diego Saldivar
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